James Gilmore

Thursday, 3 May 2012


Describe your theme in 5 words...
3D acid sunrise? Yes please.

From where do you draw your inspiration?  
For this theme I drew inspiration from repeating fashion fabrics, work by Blinky Palermo and psychedelic gig posters.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
Working with a brand who are willing to push exciting and experimental creative work is always a pleasure and The Studio is such an exciting opportunity.

What’s it like seeing your work fully digitised on The Studio?
Rad!

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
One of the most exciting/challenging things about creating work for the studio is adapting and evolving your initial idea into something which can actually work on the Playstation. Sometimes you have to change parts of your work and sometimes the capabilities of the Playstation open up different creative opportunities.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
Gaming offers a lot of modern artists, illustrators and image makers an exciting opportunity to se their art live in another world. Gaming is thoroughly mainstream now, commands huge budgets and returns even bigger profits, so I think in the future we'll end up in some crazy Damien Hirst style situation -  art as money, with video games becoming a different way of artists publishing their work. 

If you could have created any video game throughout history, what would it be?
Super Mario. Then I'd be super rich.

If you could turn a PlayStation into a piece of art/design, what would you do with it?
Strip it down to all its pieces and plasticise it. Gunther Von Hagens style.

What’s your favourite video game?
Super Monkey Ball 2. Got to collect those bananas!

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