Alex Hill

Friday, 5 October 2012


Based in London, step into Alex Hill's illustrative mind...

Describe your theme in 5 words...
Pop, with a fruit twist

From where do you draw your inspiration?
All over the place, an idea could spring from a track I'm listening to, a pattern on a piece of clothing or some random street signage. I like the way ideas can come together like join the dots. By connecting visual cues from different experiences and media, new and unexpected pictures emerge.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
I produce work in a lot of different media, so when I heard about The Studio project I thought it would be a great opportunity to experiment with something new. Its cool that Playstation offer such a platform to produce work for.

What’s it like seeing your work fully digitised on The Studio?
It was awesome to see my piece transformed from a static illustration into a constantly moving image, where your never quite sure how the composition will look from one second to the next.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
I didn't have to worry too much about making sure my piece worked within the parameters of the XMB. Lots of the colours I used were very bright, so I just had to be careful whilst designing the icons that everything would still be legible and nothing clashed too much.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
Its an interesting symbiotic relationship, that provides benefits for both worlds. Being able to interact, engage and generate art in new ways is always a good thing and I think the added depth that great art direction can bring to a game with an engaging story line or interesting dynamic enhances the whole experience. New games that mix art and interaction, like The Unfinished Swan are starting to come out, so it will be interesting to see how that is received and where it might lead in the future.

If you could have created any video game throughout history, what would it be?
I spent a lot of time playing Tony Hawk's Pro Skater when I was younger. It exposed me to a lot of music and art that I had never heard of before, so it would have been cool to have brought that game into the world.

If you could turn a PlayStation into a piece of art/design, what would you do with it?
Most people never see inside a Playstation, so i'd try to reveal that. Show the inner workings in a more humanised way, as an actual miniature world populated by people carrying out various tasks.

What’s your favourite video game?
Tony Hawk's Pro Skater 2

Ian Wright

Wednesday, 19 September 2012


From NYC Ian Wright tells all...

Describe your theme in 5 words ...
Hand  / Made  / Lo - Fi /Plastic /  Symmetry

From where do you draw your inspiration? 
Digging out my old set of Hama Beads to reflect the  'Made' qualities of the characters ..

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
Simply, I was fortunate enough to be asked ...... !

What’s it like seeing your work fully digitised on The Studio?
Refreshing! I Animation was always an area I've found exciting, but a little elusive to my own work.
I always hoped a project would come up where I would be able to play .......

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
By creating a little analogue world that I hoped would cross both divides. I think by making little stop motion films I sidestepped my own preconceptions on how I would proceed - onto the next one!

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
They exist in parallel worlds, sharing a love of image with a fast turnover, reacting to and feeding off current ideas and technology. Expertise on both sides could be shared and developed, definitely happening as I write ..... As to the future ????

If you could have created any video game throughout history, what would it be?
No idea ...

If you could turn a PlayStation into a piece of art/design, what would you do with it?
I'd make sure it was kept exactly as it is .....

What’s your favourite video game?
Super Mario Land - I had one of the old Gameboys ....

Cherry (Argentina)

Friday, 17 August 2012


From across the Atlantic the fabulous Cherry tells all...

What was the idea behind your design? 
It's a collage made out of cutouts representing sports and situations, and the sun shining in the middle. 
The colours I choose are pale blue and yellow on white, like the Argentinian flag.

What inspires you about your country?
Too many things: The music. The people. Mother nature . . . 

What three things best capture what your country is about? 
1. The Landscapes
2. The sun
3. The  typical barbecue that we call "asado"

If you could redesign one country's flag, what would it be and why? 
I imagine of all the colours in the world.

What is your favourite flag? 
The Brazilian flag.

Did you watch the Olympics this year? 
Yes, I was watching and cheering from home.

If you could pick one Olympic sport to compete in, what would it be? 

Ping pong!

HelloHikiMori (France)

Denis from HelloHikiMori tells us about all things French...

What was the idea behind your design? 
The main idea here was to feature the different emotions one can encounter in sports: anger, rage to overcome anything, self-overtaking. It was simply a way to mix these feelings altogether, to create the energy to move forward while building a strong and impactful dynamic around the french flag.   

What inspires you about your country?
The mix of cultures, the arts, but mostly the food/gastronomy culture. And french girls.

What three things best capture what your country is about? 
Beef Bourguignon and globally French gastronomy, wine like Sancerre, incredible and old architecture.

If you could redesign one country's flag, what would it be and why? 
I would redesign the Greek one, because we have a Greek guy in the team.

What is your favourite flag? 
The Japanese flag.

Did you watch the Olympics this year? 
Maybe a bit for the important competitions.

If you could pick one Olympic sport to compete in, what would it be? 
Definitely English Boxing.

Graffiti Kings (Great Britain)


Darren 'Ser' Cullen gives us his thoughts on all things British and sport-like.

What was the idea behind your design? 
The United Kingdom. It’s a fast food world & many people have no time for things to take their natural course, just like this piece & its drips & unplanned form, we never had a plan we just went in all spray cans blazing while the Sex Pistols blured from the speakers...mayhem & noise was the day.

What inspires you about your country? 
Do you know of anywhere else like the UK? 

What three things best capture what your country is about? 
1. It’s a crazy mess farmyard for the opening of the Olympics ??? What's that about lol only in the UK
2. 1989 Acid House 
3. An Idiot Abroad pmsl …. I really have 

If you could redesign one country's flag, what would it be and why? 
Already have & because you asked.

What is your favourite flag? 
DAHHHHHHHHHHHHHHH

Did you watch the Olympics this year? 
HELL YEAHHHHHHHHHHHHHHHHHHHHHH, with 90% of the media around security it was a blast


If you could pick one Olympic sport to compete in, what would it be?
Fishing.

Adhemas Batista (Brazil)


We were very honoured to have A—B join us from Brazil to represent his country for The World Series. Here's what he thinks of his country and sport...


What was the idea behind your design? 
Brazil over the last few years remarkably scored huge growth as an economic and emergent force, placing its name as the 6th biggest economy of the world. The future is even more promising with the approach of the hosting of two great events - the World Cup and Olympics. This new stage of Brazilian history is something we have never experienced before and somehow to me feels like an organic form, growing fast, untamed and wildly, chaotic and uncontrolled but filled with people's hope and passion. Somehow my design brings that energy and makes me think forms will keep moving and growing as I hope Brazil does.

What inspires you about your country?
The Brazilian "swagga", the way people live their lives, how colourful the country is and its culture. I love Brazilian folk art and northern cultures, plus the São Paulo's urban scene - chaotic but inspiring. Despite living for almost 6 years in Los Angeles, CA I will always recognise my roots and celebrate them.

What three things best capture what your country is about? 
The cliché says: Football, Woman and Samba. I don't disagree with the cliché, because indeed these are three strong elements in Brazil's life. Many people would be mad at me for selling the country this way, but I believe these are wonderful characteristics that only few other places in the world could be described for. We have a huge football culture, beautiful woman and samba is natural of the land. We also have all the beauty of Rio de Janeiro and Amazon forest, an economy which lately has been making European countries jealous, a digital community that grows faster than viruses, one of the biggest petroleum production centres in the world and countless items I could keep listing, but most importantly great designers, "laugh".

If you could redesign one country's flag, what would it be and why? 
Would be a great honor for one, maybe I would give it some minor tweaks to the Brazilian flag, make it more modern as its design has over 120 years. I believe only a Brazilian could re-design Brazilian's flag, and that goes for any other country flag, it doesn't make sense to me having a foreigner designing a nations' flag. I think this honour has to be given to someone who was born in the country, has its citizenship and has experienced the country's life and culture.

What is your favourite flag? 
The Union Kingdom flag looks just right, plus it's great for wrapping up products.

Did you watch the Olympics this year?  
As much as I could - I'm especially interested in football. 

If you could pick one Olympic sport to compete in, what would it be? 
Football, no doubt.

Serial Cut (Spain)


3D and set-build magicians Serial Cut give us their thoughts on redesigning the Spanish flag...


What was the idea behind your design? 
Our Spanish flag contains an emblem made of columns and other motifs. So the columns was the star point. We created diffenret flags in CGI simulating a studio set represeting our flag in a  contemporary way.

What inspires you about your country?
The nice weather always is a great excuse to be outside or take a vacation. For me a vacation means relaxing and that's when cool ideas come.

What three things best capture what your country is about? 
SUN, HOLIDAYS and JAMÓN.

If you could redesign one country's flag, what would it be and why? 
I would change the colours for sure, I don't like the red/yellow combination. For most Spanish this is not cool - you will never see someone wearing a yellow tee with a red pants. I like the columns and the motifs, but I would make it monochromatic, that would make it feel more modern.

What is your favourite flag? 
I think the Swiss is really cool and simple, it works fine everywhere.

Did you watch the Olympics this year? 
Yeah, but I'd rather have been in London and seen it live.

If you could pick one Olympic sport to compete in, what would it be? 
I'm too clumsy for some sports… let the the sport guys make it good.

Tom Muller (Belgium)


Following the release of our World Series set of Themes, The Studio Blog offers a bit of behind the scenes info into what each series is really about! First up is Tom Muller from Belgium:

What was the idea behind your design? 
I was looking to find a way to combine the flag colours, video games and London into one concept. As a Belgian living in London, and a frequent user of public transport I landed on the idea of video glitch patterns that equally owe their existence to 8-bit games and characteristic seating fabric of the London Underground.

What inspires you about your country?
The fact that Belgium, or Belgians rather, have had a bigger impact on the worlds of art, architecture, science and music than most people assume.

What three things best capture what your country is about? 
The stereotypes are beer, french fries and chocolate. I can live with that, because they show that Belgians enjoy the good things in life.

If you could redesign one country's flag, what would it be and why?
Its a toss between the flags of Tuvalu and Fiji. Both look really unbalanced and I'm sure there are better ways to integrate those disparate elements.

What is your favourite flag?
I don't think I can pick one favourite. But the flag of Saint Lucia hits the sweet spot, closely followed by the Mongolian flag.

Did you watch the Olympics this year? 
Obviously.

If you could pick one Olympic sport to compete in, what would it be? 
I guess I'd be pretty decent at rowing.

Sam Gilbey

Sam Gilbey is a freelance art director, designer and illustrator based in the UK with over twelve years experience in the digital/creative industries. His distinctive observational illustrations are inspired by a love for popular culture in general (and large robots in particular). Painted digitally by hand, they've been featured online and on television, and also in magazines, books, comics, exhibitions, and a movie test shoot.

Describe your theme in 5 words...
Ukiyo-e Style Shoot Em Up

From where do you draw your inspiration?  
I had the image of the girl and fan in my head for a long time. I actually took a photo in China in 2011 with that composition, and for a while I’d been thinking how I might use it for something.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
I’ve been a gamer for many many years, and the PlayStation brand is synonymous with gaming, so in short it was an honour to be invited to contribute. Videogames have always been a strong influence on my work, in both the realms of design and illustration.

What’s it like seeing your work fully digitised on The Studio?
It’s been really exciting to see the theme develop from what I initially saw in my head, and then working with the guys at The Studio to see what was realistically possible. Best of all I’ve had to compromise my vision very little, and in some cases, it’s ended up even cooler than I was hoping for.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
As I say, I had the image of the girl and the fan in my mind already, and was wondering where I might be able to use it, so actually, when I started looking at the layout of the interface and the spatial restrictions, the composition actually balanced with it brilliantly. it was just about keeping the girl out to the left side, and letting the fan taking up the rest of the space below the XMB.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
For a long time, it felt like everyone was obsessed with game graphics getting closer and closer to ‘reality’. Marketing campaigns, for hardware in particular, often focused on processing power and polygon counts. Yes, there’ll always be a place for that, but over the last few years it’s been amazing to see how different game designers and developers in both mainstream and indeo studios have truly started to let their imaginations run free, and as such we’ve seen so many different art styles in gaming. Ultimately it means that games can be marketed on what makes them unique, rather than what makes them the same. In short, as both a gamer and a design/illustrator strongly influenced by said hobby, it’s a very exciting time.

If you could have created any video game throughout history, what would it be?
There are so many gaming milestones that it would have been amazing to work on retrospectively, but no doubt at the time the designers and developers didn’t necessarily know how influential their games would become. If I had to pick one though, I’d probably say Super Mario 64. At the time it was as if they’d somehow managed to concentrate sheer joy into a denser form than anyone had managed before.

If you could turn a PlayStation into a piece of art/design, what would you do with it?
I’d love to see a PS3 Transformer. I wouldn’t have the skills to make it, but I guess I could draw it!

What’s your favourite video game?
I’d have to say Ico on the PS2. An advert for PS2’s much-hyped ‘Emotion Engine’ if ever there was one. Few games convey such a convincing sense of space, with the castle being both your captor and all the while gradually opening up before you. Beautiful, haunting and evocative in a way that, to my mind, has never been bettered.

Adam Fantome



Adam Fantome creates artworks inspired by growing up on a visual diet of 80's TV, colouring-in books, posters and stickers, a love of screen printing and a healthy disrespect for spoon fed popular culture. Here's the low-down on his Marbles Dynamic Theme for The Studio...

Describe your theme in 5 words...
I have lost my marbles.

From where do you draw your inspiration?  
The idea for this artwork was formed by a twisted combination of the expressions bored out of my skull and losing your marbles. I was neither of these things at the time though.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
I thought it was a good opportunity to do some interesting work and there are some great artists involved too.

What’s it like seeing your work fully digitised on The Studio?
Cool, its good to see things that are hand-drawn living the digital dream.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
There wasn't too much adaptation involved really. Technically speaking i shifted the artwork a little to the left and down a bit.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
From the outside they seem a pretty good fit, the future may lead to ever more stylised virtual worlds, more inventive and intuitive gaming or maybe just more games where people shoot things (albeit in a slightly prettier way.)

If you could have created any video game throughout history, what would it be?
Tetris

If you could turn a PlayStation into a piece of art/design, what would you do with it?
I would take off the plastic casing so you can see all the little cogs and pistons at work.

What’s your favourite video game?
It a toss-up between Speedball 2 or Sensible Soccer on the Atari ST.

James Gilmore

Thursday, 3 May 2012


Describe your theme in 5 words...
3D acid sunrise? Yes please.

From where do you draw your inspiration?  
For this theme I drew inspiration from repeating fashion fabrics, work by Blinky Palermo and psychedelic gig posters.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
Working with a brand who are willing to push exciting and experimental creative work is always a pleasure and The Studio is such an exciting opportunity.

What’s it like seeing your work fully digitised on The Studio?
Rad!

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
One of the most exciting/challenging things about creating work for the studio is adapting and evolving your initial idea into something which can actually work on the Playstation. Sometimes you have to change parts of your work and sometimes the capabilities of the Playstation open up different creative opportunities.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
Gaming offers a lot of modern artists, illustrators and image makers an exciting opportunity to se their art live in another world. Gaming is thoroughly mainstream now, commands huge budgets and returns even bigger profits, so I think in the future we'll end up in some crazy Damien Hirst style situation -  art as money, with video games becoming a different way of artists publishing their work. 

If you could have created any video game throughout history, what would it be?
Super Mario. Then I'd be super rich.

If you could turn a PlayStation into a piece of art/design, what would you do with it?
Strip it down to all its pieces and plasticise it. Gunther Von Hagens style.

What’s your favourite video game?
Super Monkey Ball 2. Got to collect those bananas!

Graffiti Kings

Thursday, 19 April 2012


This week sees us finally get the first of many Themes up in the Store from the legends that are Graffiti Kings. Main man Ser gives us the low-down on a life of art and gaming...

Describe your theme in 5 words... 
Authentic Graffiti From The Streets. 

From where do you draw your inspiration?  
The skool of hard knocks – the streets.

Why did you choose to showcase your work in partnership with a global brand like PlayStation? 
Are you kidding lol, PlayStation ROCKS!

What’s it like seeing your work fully digitised on The Studio? 
Ask me this question later please as right now the game is about to start, time to level up.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)? 
To be honest it wasn’t hard, our artwork fits in to most places, art is everywhere & blends in like nature, XMB was is a perfect place for art.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing? 
Gaming would not be gaming with art, gaming is art.

If you could have created any video game throughout history, what would it be? 
Space Invaders.

If you could turn a PlayStation into a piece of art/design, what would you do with it?  
A 70 inch HD 3D TV with a built in PS now that’s a toy.

What’s your favourite video game?
Right now it's Little Big Planet.

Lucy Gibson

Wednesday, 4 April 2012


Last week, we bought you the exclusive Daydream Dynamic Theme from Studio Output's very own designer extraordinaire Lucy 'Gibbo' Gibson. This week she shares with us a bit about what makes her tick...

Describe your theme in 5 words...
A visual playground, on glue.

From where do you draw your inspiration? 
1960's - 70's magazines. Old books.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
A great opportunity, I think anyone would be silly not take advantage of this! I normally work in flat collage so it's a nice advance to see it come to life.

What’s it like seeing your work fully digitised on The Studio?
Lovely!

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
It was interesting to design a piece which would work continuously with elements moving, instead of designing a static piece. Balance and refinement was needed, especially as I have a tendency to overload a static design!

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
As the relationship is growing raptly it is allowing the once thought far off level of detail in the designs  possible. 

If you could have created any video game throughout history, what would it be?
Lemmings!

If you could turn a PlayStation into a piece of art/design, what would you do with it?
A rucksack.

What’s your favourite video game?
Sonic the Hedgehog on the Megadrive! Classic.

Timothy Saccenti

Wednesday, 29 February 2012



Timothy Saccenti is one of the most exciting and innovate photographers working today. We've been itching to work with him for ages, so when he agreed to come on board with The Studio we were very pleased to say the least. Timothy also did this rad campaign for PlayStation in Japan which you may have seen last year.


Describe your theme in five words...
Inner space glyph glitch inducer.

Where do you draw your inspiration from?  
Atmosphere, science, supernature, humanity, humour.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
I liked the idea of this piece living in the digital community they have created, this other reality.  

What’s it like seeing your work fully digitised on The Studio?
Relevant.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
Trying to divine the piece into something that works called for a slight retro-fit of my initial ideas, but constraints are what make creating something in this new world very interesting. It's a new medium and has new tools and they are meant to be explored and exploited.

How is technology changing the way you work?
Working in photography and film as I mainly do, technology is a large part of the process. The idea and point of view are always the most important element of any project. I think if anything the technology sometimes makes things appear too easy to create, so at times, no decisions are made as the possibilities are endless. In this way technology is problematic, so dealing with regaining ideas in seems to be the most difficult aspect. But it has allowed me to feel close to collaborators across the world in many ways via communications tools and in that way has expanded, and shrunk, the world.

If you could have created any video game throughout history, what would it be?
Ms. Pacman. Best female protagonist ever.

If you could turn a PlayStation into a piece of art/design, what would you do with it?
Gold-plate it and wear it around my neck.

What’s your favourite video game?
REZ was a beautiful immersive favourite.

Craig & Karl

Tuesday, 21 February 2012


We caught up with Craig Redman recently to chat about his experiences of working on The Studio. Craig is one half of Craig & Karl, and was one of the founding partners of the Australian illustration collective Rinzen. Have a look at Craig's two Themes here and here.

Describe your theme in 5 words...

Microscopic everyday components constantly re-evolving.

Where do you draw your inspiration from?  
Overall it’s pretty easy to get inspired just walking around New York, there’s something nuts happening on every second corner. It could be a dude shouting at a hot dog vendor, a crappy flyer in Chinatown, or a highly produced exhibition in Chelsea that triggers an idea.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
I grew up playing PlayStation, how could I say no?

What’s it like seeing your work fully digitised on The Studio?
While I do paint and create three dimensional work most of my output is computer based, so it felt very natural to keep it digitized for this project. It was a compatible fit.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
My pieces were created specifically for PlayStation, so I made sure everything felt comfortable and fit appropriately in the given space and within the parameters of the project.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
I think as technology progresses it gives game developers more opportunity to give new level of detail and interaction into games, something that is important in the art world too. The two disciplines are growing closer and closer each year.

If you could have created any video game throughout history, what would it be?
Leisure Suit Larry

If you could turn a PlayStation into a piece of art/design, what would you do with it?
It needs eyes for sure, with pink legs and green arms. Maybe a red and white striped tail too.

What’s your favourite video game?
Wipeout.

Esther Kim

Wednesday, 15 February 2012





Just in time for the heart-fest that is Valentine's Day we launched "Lost in Harajuku Static Theme" 
by Esther Kim. Esther takes time out from her world of pens and pencils to tell us about all things technology!

Describe your theme in five words...

pinky, minty, milky, girly, pop

Where do you draw your inspiration from?  
I'm inspired by inspired people! It makes me want to create. I'm always looking at magazines: Japanese, French, US, Korea! I love all kinds of street fashion but I do have a weakness for Tokyo style.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
It was such an honour to be approached by them. There was no question that I wanted to work with them!

What’s it like seeing your work fully digitised on The Studio?
It's a lovely feeling! I keep trying to imagine the people who are going to download and use it. I would love to see pictures of peoples' computer screens with all the different artists themes and see how it fits with the person and space they're in (The Studio: Esther, we'll work on that!)

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
It was relatively straightforward - I worked in my usual analogue format. I hand-drew and painted all the little icons and then I just scanned them in and played around with them a bit, cleaning them up and what not. For the background artwork I did all the drawing and painting by hand and then just played with the layout on my computer. 

How is technology changing the way you work?
I can be such a miserly luddite at times but having good tools makes my life much easier! It's amazing to me how easy it is for artists to work with clients all over the world thanks to the internet and the ability to digitize our work.

In an everyday way it saves me a lot of time! I used to draw and redraw things till I got them right and now with my computer I know how to adjust things or I'm able to fix little mistakes on the computer instead of redrawing it. 

If you could have created any video game throughout history, what would it be?
Hmmm, this is a tough one... it would be great to have some kind of drawing game. Something that teaches you how to draw and paint. 

If you could turn a PlayStation into a piece of art/design, what would you do with it?
I would make it into a rabbit!

What’s your favourite video game?
I'm not very good at games but I hear it is very good for relieving stress so I try to play brain games and word games. Games that I remember from when I was a kid are Tetris and Bubble Bobble. Also my neighbours seem to always be playing Winning Eleven.

Michael Gillette

Monday, 16 January 2012


The talented Mr Michael Gillette, him of Amphenge fame joins us today to talk inspiration, 3d worlds and BBC computers!

Describe your theme in 5 words...
Goes up to Eleven

From where do you draw your inspiration?  
The Spirit of Rock(s).

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
It was a great opportunity to create a world I've long since dreamt of.

What’s it like seeing your work fully digitised on The Studio?
Magical. 

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
It was wonderful to take a flat image and have it realised in such a beautiful 3D world. It took a lot of work on both mine and The Studio's part but was time very well spent.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
As a forum for visuals it's now absolutely on par with any other outlet. So the opportunities for creating wonderful new worlds are endless. 

If you could have created any video game throughout history, what would it be?
Pong. 

If you could turn a PlayStation into a piece of art/design, what would you do with it?
I think a Coffin would have a lot of takers. 

What’s your favourite video game?
I grew up loading games on to a BBC B computer from cassette tapes (ask your Grandad) and I've always loved Defender. Shoot everything is about my sophistication level.