Graffiti Kings

Thursday, 19 April 2012


This week sees us finally get the first of many Themes up in the Store from the legends that are Graffiti Kings. Main man Ser gives us the low-down on a life of art and gaming...

Describe your theme in 5 words... 
Authentic Graffiti From The Streets. 

From where do you draw your inspiration?  
The skool of hard knocks – the streets.

Why did you choose to showcase your work in partnership with a global brand like PlayStation? 
Are you kidding lol, PlayStation ROCKS!

What’s it like seeing your work fully digitised on The Studio? 
Ask me this question later please as right now the game is about to start, time to level up.

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)? 
To be honest it wasn’t hard, our artwork fits in to most places, art is everywhere & blends in like nature, XMB was is a perfect place for art.

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing? 
Gaming would not be gaming with art, gaming is art.

If you could have created any video game throughout history, what would it be? 
Space Invaders.

If you could turn a PlayStation into a piece of art/design, what would you do with it?  
A 70 inch HD 3D TV with a built in PS now that’s a toy.

What’s your favourite video game?
Right now it's Little Big Planet.

Lucy Gibson

Wednesday, 4 April 2012


Last week, we bought you the exclusive Daydream Dynamic Theme from Studio Output's very own designer extraordinaire Lucy 'Gibbo' Gibson. This week she shares with us a bit about what makes her tick...

Describe your theme in 5 words...
A visual playground, on glue.

From where do you draw your inspiration? 
1960's - 70's magazines. Old books.

Why did you choose to showcase your work in partnership with a global brand like PlayStation?
A great opportunity, I think anyone would be silly not take advantage of this! I normally work in flat collage so it's a nice advance to see it come to life.

What’s it like seeing your work fully digitised on The Studio?
Lovely!

How did you adapt your work – in terms of both the feel of The Studio space and the physical parameters of PlayStation’s XrossMediaBar (XMB)?
It was interesting to design a piece which would work continuously with elements moving, instead of designing a static piece. Balance and refinement was needed, especially as I have a tendency to overload a static design!

The worlds of gaming and art have grown closer and closer over the years – how do you think they fit together and how do you see the relationship progressing?
As the relationship is growing raptly it is allowing the once thought far off level of detail in the designs  possible. 

If you could have created any video game throughout history, what would it be?
Lemmings!

If you could turn a PlayStation into a piece of art/design, what would you do with it?
A rucksack.

What’s your favourite video game?
Sonic the Hedgehog on the Megadrive! Classic.